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Future Music 154 Abstracted Loops - 1CD WAV

Future Music 154 Abstracted Loops - 1CD WAV

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Being complete beat heads we poured most of our attention on to the percussive loops, and tried to make them as weird and wonderful as possible. To ensure we got some really odd sounding percussive loops we didn’t restrict ourselves to just drum samples but rather threw the net as wide as possible, using whatever was sat in the dustier corners of our hard drives. A favourite method of bringing some kind of order to this chaos was to throw totally random samples into Desaster Developments’ Ruction drum sequencer plug in. Each of the eight slots can then be tweaked, tuned and cut until even long atmospheric drones become short, percussive elements. Ruction also allows for filter/pitch/volume adjustments of each step in the sequence allowing for some nice movement with the loop. More tempo syncable effects were added if necessary (or even if not), these included TimeFnK and the OHMboys’ delay. I must also mention the forthcoming Ratverb from Audio Damage (which I’ve been beta testing) that is modelled on a Tandy Realistic (Radioshack in the states) reverb/delay box (one of which I own) – great for some trashy, grungy doubling and delays. Cool.

A similar approach was used for the abstract loops but with more effects and general sound-twisting.

The bulk of the basslines were made using a collection of soft synths and were deliberately left quite simple so as to appeal to a wider genre of music (that’s our excuse anyway). The fuzz bass loops where made using clean electric bass multi-samples in Halion and then running them through a personalised setting in Amptitude. A few of the bass loops where then forced through Camel Audio’s Super Camel Phat or Waves’ MaxxBass for some more low end.

For the melodic loops we turned to the Novation V Station VSTi, mainly for its rather nifty arpeggiator. After creating a patch from scratch, or using a preset as a starting point, we set up a simple two-bar sequence and then tweaked the arpeggiator until we were happy. Most of these sequences where then thrown through some extra effects to add some colour. For example, the Lous sequences were run through two of the plug-ins from Audio Damage’s Mayhem collection – in this case the Filter Pod to get some extra edge and the Crush compressor to squash it all together.

Everything was then tidied up (or further destroyed) in Soundforge ,as usual. As always we hope you like the loops; use ‘em, abuse ‘em, trash and bash ‘em – they love it.

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